Enslaved by Flames
Press ESC if you want to regain control over your mouse.
Press TAB to access menu.
Controls:
- WSAD to MOVE
- LEFT mouse button to SHOOT
- RIGHT mouse button to SLOW TIME
- SPACE to JUMP
- R to RELOAD
- SHIFT to WALK
This game was made in 7 days for the Newbies Winter Special and 7dfps 2022 gamejams which overlapped.
Thank you for visiting me here!
Enslaved by Flames is a dreamlike, reguelike shooter mixed with Vampire Survivors style of gameplay. There is a also a twist - you cannot leave your Fire as it provides crucial light that protects you from a deadly darkness.
You level up your skills and your Fire in order to survive as long as possible, while infinite hordes of enemies swarm your position in order to exterminate you and your precious Flames.
Two characters - two characters with different starting statistics and skills.
Two difficulty levels - Normal and Easy
Multiple autogenerated enemies - plus one creepy hand that hates your fire!
Genre: Oldschool shooter/survival
Tips:
- Avoid darkness!
- Stay near the fire to heal!
- Beware the DARK HAND! It aims to extinguish the Fire.
- Collect gems to level up and gain new skills!
- Burn presents to level up the Fire!
- The arrows near the center of the screen will warn you if an enemy is behind you.
- Have fun!
In future updates:
- lots of balance changes
- new skills
- new powerups
- new character archetypes
- new enemy types and improved wave system
Credits:
Created by:
Paweł Wilczyński
Special thanks for patience and support:
Dominika Grabowska
Mina the dog
Additional assets used:
Icons - I own a license to use 'Rexard Game Dev Assets'
Music - I own a license to use 'Dark Fantasy Studio-Escape and live'
(I'm not required to credit them but I think the icons and music are awesome and I highly recommend them)
Wispher sound - https://orangefreesounds.com/whisper-sound/
Requirements:
Tested on: GPU 1080Ti, CPU 7700K, 16GB Ram (always +165fps with GPU utilisation 30-38%)
Please let me know in case of performance issues or any other bugs.
I have added a .exe for Windows. It should have better performance and visuals.
Download
Development log
- UpdateDec 15, 2022
Comments
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Fast and fun, well done !
Thank you!
realy cool, the sounds and ghraphics are nice, might just be my pc, but fels like it is was not made for web but again might be my pc. sometimes it was unclear why i was taking damage, just to later find out 2 or more of those creatures are on top of me
edit: just saw the requirements, and i dont meet them that might be the problem :)
Hi, thank you for the feedback and for playing my game!
In the menu of the game there are two graphic options that you can disable (particle and additional lights). They should improve the performance.
I was trying to optimise it as best as possible for the web version from the start. Unfortunately I've tested it only on my own machine. I wouldn't treat it as minimum requirements, as a machine that is around 3 times slower should perform fine (at least according to GPU/CPU utilisation that I've tested).
Unfortunately the Web version also worked slighlty worse than the .exe version but I decided to go full web this time.
I will see what I can do to improve the performance (or introduce .exe as an optional download)
"sometimes it was unclear why i was taking damage, just to later find out 2 or more of those creatures are on top of me"
I must agree, the feedback from getting hit is not very obvious (aside the "darkzone"). The good news is that you only take a hit every 0,7 second so it doesn't matter how many enemies are stuck on you.
Hello again, just added .exe file. Should have better performance than the browser version (and looks better).
Edit: added additional hit/damage indicators (vignette on hit) + hit sound effect.
Cool game! The upgrade mechanic is really satisfying.
Thank you very much!